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Joshua Johnson
Joshua Johnson
3D Artist
Huddersfield, United Kingdom

Summary

I’m a 3D artist at heart with a passion for collaboration and production of unique and interesting ideas. I love what I do and thrive in a creative environment, so I am always open to lending my skills and experience wherever possible. Communication is a strong area of where I focus my efforts in order to ensure not just efficiency, but also consistency and quality throughout whatever it is I put my mind to.

Skills

Video EditingPBR Texturing3D ModelingConcept ArtCharacter DesignCharacter ModelingGraphic Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      Edyn
    • Year
      2024
    • Role
      Lead Character Artist, Creative Lead
    • Company
      Galestorm Games
    • Video Game
      Piecefall+
    • Year
      2020
    • Role
      Lead Artist, Concept Artist, 3D Artist
    • Company
      Steel Minions

Experience

  • Creative Lead at Galestorm Games
    London, GB
    December 2023 - January 2025

    Worked with numerous departments within the team such as 2D, 3D, and audio in order to ensure quality and consistency in the project. The project was a live-service title, so I was also responsible for the design and implementation of various asset pipelines such as new props, skins, loading screens etc.

  • Lead Character Artist at Galestorm Games
    London, GB
    June 2022 - December 2023

    In this position, I was responsible for character direction and concepts. I worked with numerous departments such as 2D and animation to ensure that characters were completed to high quality for both high & low poly use.

  • Game Development Lecturer at RNN Group
    Nottingham, GB
    July 2017 - July 2022

    I taught various subjects revolved around game development at both college and university level, including 3D modelling, Level design & UE4 development.

  • Lead Artist at Steel Minions
    Sheffield, GB
    September 2014 - July 2016

    Worked with a team of artists on a successor to published game Piecefall. Oversaw art assets as well as contributing to environment assets and concept art.