I’m a 3D artist at heart with a passion for collaboration and production of unique and interesting ideas. I love what I do and thrive in a creative environment, so I am always open to lending my skills and experience wherever possible. Communication is a strong area of where I focus my efforts in order to ensure not just efficiency, but also consistency and quality throughout whatever it is I put my mind to.
Worked with numerous departments within the team such as 2D, 3D, and audio in order to ensure quality and consistency in the project. The project was a live-service title, so I was also responsible for the design and implementation of various asset pipelines such as new props, skins, loading screens etc.
In this position, I was responsible for character direction and concepts. I worked with numerous departments such as 2D and animation to ensure that characters were completed to high quality for both high & low poly use.
I taught various subjects revolved around game development at both college and university level, including 3D modelling, Level design & UE4 development.
Worked with a team of artists on a successor to published game Piecefall. Oversaw art assets as well as contributing to environment assets and concept art.